On Thu, 10 Jul 2003 01:40:40 +0100 (BST) Jon Stockill <[EMAIL PROTECTED]> wrote:
> What do I need to do to make lighting on scenery visible over more that > very short distances? > > I've been designing a few objects in blender, converted them to AC3D, > then edited the material properties to have "emis 1 0 0", which gives a > bright red light, as expected, however you need to fly extremely close > to the object before the lights are visible. Airfield and "city" > lighting appears at much longer ranges - is there any way to get a > similar range for anti-collision lights on large structures? You're going to think I have an obsession about this. What about lighthouses ? That would be cool. And the lighthouse-like light beacon on the top of the Eiffel Tower ? We need to see how What would be definitely useful, would be modelling the flashing lights(sometimes several of them along the height of the object) on really tall towers or structures, usually antennas. -- Jorge Van Hemelryck _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
