Erik Hofman wrote : > > Frederic Bouvier wrote: > > Please ignore my previous patch. It only produce white splash. Instead, > > please apply the one below. The memory is deleted in the destructor. > > Well, that way the texture data is kept in memory at three different places: > > 1. Main memory (because of your patch) > 2. Main memory (OpenGL driver) > 3. Texture memory. > > We should be able to delete the texture data after sending it to OpenGL.
Are you sure 1. and 2. are separate areas ? Is the copy specified in OpenGL ? After I submitted the first patch, I noticed 2 white splash in a row, then I removed the delete and the clear of the pointer and the white splash disappeared. I can make more test this evening to be sure. -Fred _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
