Frederic Bouvier wrote:Thanks! The tutorial was quite useful. The results can be seen here :).Matevz Jekovec wrote:These days I was quite busy with my model:). Today, I managed to create room for gears, gear doors and gears themselves. The screenshots: http://www2.arnes.si/~mjekov/tmp/fgfs-screen-001.jpg http://www2.arnes.si/~mjekov/tmp/fgfs-screen-002.jpg http://www2.arnes.si/~mjekov/tmp/fgfs-screen-003.jpg http://www2.arnes.si/~mjekov/tmp/fgfs-screen-004.jpg http://www2.arnes.si/~mjekov/tmp/fgfs-screen-005.jpg http://www2.arnes.si/~mjekov/tmp/fgfs-screen-006.jpgNow, I spent about an hour how to use textures, materials and mapping for objects in Blender and didn't get anywhere. Can *anyone* please help me. I checked out the turorials and documentation on Blender homepage, but it is completed on half and is excluding the use of materials/textures. I have already drawn a skin and managed to render it with Blender, but I have no idea how did I make it. I was just pressing the buttons and trying:).This tutorial should help you : http://reblended.com/tutorials/uvmapping.html -Fred Presenting J-22 Orao/IAR-93, exclusive for FlightGear:). Now I only have to make some animations for gears, airbrakes, wheels, afterburners, front/back flaps, ailerons, rudder, canopy and a galtling gun:) and link objects with FG. - Matevz |
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