On Thu, 4 Sep 2003, Curtis L. Olson wrote:

> Probably worth some screen shots, but it looks nicer when everything
> is moving.  One thing I should warn people of, with these new tiles, I
> kind of screwed up the road/river flattening.  I came up with a tweak
> to make that look *much* nicer ... crunching data again tonight.

Is that in CVS now? (and does it require a tgvpf re-run for the roads, or
just a rebuild of the tiles?)

> I also added support for displaced thresholds in genapts, so I need to
> go through and recrunch those as well.  Hopefully Erik can whip up
> some appropriate textures for us.

Ooooh, nice - looks like my system is gonna be busy again :-)

-- 
Jon Stockill
[EMAIL PROTECTED]

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