Jon Stockill writes: > On Thu, 4 Sep 2003, Curtis L. Olson wrote: > > > Probably worth some screen shots, but it looks nicer when everything > > is moving. One thing I should warn people of, with these new tiles, I > > kind of screwed up the road/river flattening. I came up with a tweak > > to make that look *much* nicer ... crunching data again tonight. > > Is that in CVS now? (and does it require a tgvpf re-run for the roads, or > just a rebuild of the tiles?)
Nothing changed with the tgvpf tool so you just need to rebuild the tiles. > > I also added support for displaced thresholds in genapts, so I need to > > go through and recrunch those as well. Hopefully Erik can whip up > > some appropriate textures for us. > > Ooooh, nice - looks like my system is gonna be busy again :-) Mine too ... :-) Curt. -- Curtis Olson HumanFIRST Program FlightGear Project Twin Cities curt 'at' me.umn.edu curt 'at' flightgear.org Minnesota http://www.menet.umn.edu/~curt http://www.flightgear.org _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
