Erik Hofman writes:
> Jim Wilson wrote:
> 
> > Cool! I'll have to take a look.  I was just reading an article about a
> > multipass technique the other day (looked like it'd use up frame rate).
> > 
> > BTW at this link:
> > 
> > http://www.opengl.org/developers/faqs/technical/texture.htm
> > 
> > Look at 21.040,  it talks about an OpenGL 1.2 feature that may not break
> > Voodoos.  Are we able to use 1.2 or is one of the earlier levels the lowest
> > common denominator for supported systems?
> 
> This is exactly what I've used (I was actually surprised by the low 
> overhead of the multipass rendering).
> 
> I've read somewhere that voodoo drivers would turn to software rendering 
> when this option is enabled. Just to be sure I added the option to 
> disable this.
> 
> I guess this is something for the FAQ/Documentation, just like the fact 
> that the sgi O2/Octane and earlier models don't support fog-nicest 
> (exponential fog) in hardware.

Can we apply this same technique to lake/stream/ocean polygons?

Curt.
-- 
Curtis Olson   HumanFIRST Program               FlightGear Project
Twin Cities    curt 'at' me.umn.edu             curt 'at' flightgear.org
Minnesota      http://www.menet.umn.edu/~curt   http://www.flightgear.org

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