Erik Hofman writes: > Jim Wilson wrote: > > > Cool! I'll have to take a look. I was just reading an article about a > > multipass technique the other day (looked like it'd use up frame rate). > > > > BTW at this link: > > > > http://www.opengl.org/developers/faqs/technical/texture.htm > > > > Look at 21.040, it talks about an OpenGL 1.2 feature that may not break > > Voodoos. Are we able to use 1.2 or is one of the earlier levels the lowest > > common denominator for supported systems? > > This is exactly what I've used (I was actually surprised by the low > overhead of the multipass rendering). > > I've read somewhere that voodoo drivers would turn to software rendering > when this option is enabled. Just to be sure I added the option to > disable this. > > I guess this is something for the FAQ/Documentation, just like the fact > that the sgi O2/Octane and earlier models don't support fog-nicest > (exponential fog) in hardware.
Can we apply this same technique to lake/stream/ocean polygons? Curt. -- Curtis Olson HumanFIRST Program FlightGear Project Twin Cities curt 'at' me.umn.edu curt 'at' flightgear.org Minnesota http://www.menet.umn.edu/~curt http://www.flightgear.org _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
