< Subject line changed for future ID purposes >

Erik Hofman writes:
> 
> Norman Vine wrote:
>
> > < Sigh > It looks like F9 needs to get fixed again.
> > This is a *very* useful < essential > debugging feature
> > for anyone interested in seeing what is 'really' happening
> > during rendering
> > 
> > It is also a good indicator as to whether or not 'GL state' is being
> > kept track of properly
> 
> This functionality has been removed about three months ago.
> It is no longer possible to use the scenery without textures.

Huh ??

Hmm.. I guess you are correct,  but I don't remember any discussion on this 
and IMO being able to toggle between flat-shaded, wire-frame and textured 
display modes just' make sense' and is a defacto standard in any reasonably
sophisticated OpenGL application.  

This is especially true in one with as complicated a display system as FGFS 
as this iis the only means you have to visualize what is going on behind the 
'scenes' as textures just hide the details.  Since this is just a 'mode' swap this
is pretty straight forward to do and should only hve to be done once at the
start of the loop hence doesn't carry a performance penalty

If there was some discussion as to dropping this basic support could 
someone pont me to it please.

Norman

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