James Turner writes:
>
> On Thursday, September 25, 2003, at 11:25 am, Norman Vine wrote:
>
> >> Wireframe mode works, it's the turning the textures on and off that
> >> no longer
> >> works. Maybe we should remap F9 to switch wireframe on and off?
> >
> > We really need either
> > 1) a key for wire-frame or
> > 2) figure out how to get PLIB to switch back to shaded after switching
> > to wire-frame as the prop browser is useless in wire-frame mode
>
> I was just looking at main.cxx (in mounting fear...) and it looks
> pretty simple to cancel and restore the wire-frame state around
> puDisplay(), which I **presume** is what does the PUI drawing. There
> are probably a bunch of other things that might want to be excluded
> from wireframe mode, I guess. Around about line 748 of main.cxx, btw
One would think so, but I guess am not smart enough to do this
i.e This nor anything else I have tried doesn't work
// We can do translucent menus, so why not. :-)
// Force Poly Fill mode
glPolygonMode(GL_FRONT, GL_FILL);
menus->apply();
glBlendFunc ( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ) ;
puDisplay();
Regardless we still want a key binding as normally you want to switch
back and forth between textured and wire-frame to get your bearings
Cheers
Norman
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