Jim Wilson writes:
>
> Norman Vine <[EMAIL PROTECTED]> said:
>
> > Norman Vine wrote:
> >
> > > Erik Hofman writes:
> > >
> > > > This functionality has been removed about three months ago.
> > > > It is no longer possible to use the scenery without textures.
> > >
> > >
> > > If there was some discussion as to dropping this basic support could
> > > someone pont me to it please.
> >
> > OK the last discussion I see about this is on
> > Tue Jun 24 10:19:05 CDT 2003
> >
> > http://baron.me.umn.edu/pipermail/flightgear-devel/2003-June/018316.html
> >
> > """
> > The wireframe mode got broke somewhere along the way, but I fixed it
> > recently. I haven't tried lately to see if it's broke again, but last
> > I checked it did work. It can be useful for debugging your
> > models/terrain because it will show you the exact triangle layout ...
> > """
> >
> > I am still searching for where it was decided that this useful functionality
> > was to be removed
> >
>
> Wireframe mode works, it's the turning the textures on and off that no longer
> works. Maybe we should remap F9 to switch wireframe on and off?
We really need either
1) a key for wire-frame or
2) figure out how to get PLIB to switch back to shaded after switching
to wire-frame as the prop browser is useless in wire-frame mode
> Do
> we need to be able to render geometry without the textures?
IMO yes in that this is also handy for developing/debugging geometry in general
in that you can see shadows < ie face orientations > much more clearly without
texturing applied
> As far as shading is concerned, the scenery is always flat shaded and the
> models are always smooth shaded.
Probably, but this could also be a toggle.
Cheers
Norman
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