Jim Wilson writes:
> 
> Norman Vine <[EMAIL PROTECTED]> said:
> 
> > Norman Vine wrote:
> > 
> > > Erik Hofman writes:
> > >
> > > > This functionality has been removed about three months ago.
> > > > It is no longer possible to use the scenery without textures.
> > >
> > > 
> > > If there was some discussion as to dropping this basic support could 
> > > someone pont me to it please.
> > 
> > OK the last discussion I see about this is on
> > Tue Jun 24 10:19:05 CDT 2003 
> > 
> > http://baron.me.umn.edu/pipermail/flightgear-devel/2003-June/018316.html
> > 
> > """
> > The wireframe mode got broke somewhere along the way, but I fixed it
> > recently.  I haven't tried lately to see if it's broke again, but last
> > I checked it did work.  It can be useful for debugging your
> > models/terrain because it will show you the exact triangle layout ...
> > """
> > 
> > I am still searching for where it was decided that this useful functionality
> > was to be removed
> > 
> 
> Wireframe mode works,  it's the turning the textures on and off that no longer
> works.  Maybe we should remap F9 to switch wireframe on and off? 

We really need either 
1) a key for wire-frame  or
2) figure out how to get PLIB to switch back to shaded after switching
    to wire-frame as the prop browser is useless in wire-frame mode

> Do 
> we need to be able to render geometry without the textures?

IMO yes in that this is also handy for developing/debugging geometry in general
in that you can see shadows < ie  face orientations > much more clearly without
texturing applied
 
> As far as shading is concerned, the scenery is always flat shaded and the
> models are always smooth shaded.

Probably, but this could also be a toggle.

Cheers

Norman



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