meanwhile I am using your bo to fly with fg, but I have a problem. My flight model puts out the flapping angle and the incidence angle for every blade, so I wanted to animate the 4 blades separately. But if i rotate a blade separately ("blatt1" .... "blatt4"), I see no rotating in the 3D view. If I rotate "rotor", the complete rotor (incl. blades) is rotated. I supposed the "blatt1"..."blatt4" to be the blades and "rotor" to be the rotor head, but it seems, that "rotor" is the complete rotor; but what are "blatt1"..."blatt4"?
Maik
P.S.: is there a switch, to put on shadow of the Aircraft on the ground?
Melchior FRANZ wrote:
* Melchior FRANZ -- Wednesday 01 October 2003 16:34:
I start with a BO105. But as this will be my first
(non-building) 3D model, I guarantee for nothing. And
I'll be away the next two weeks, so if someone impatiently
starts his own attempt, I won't be sad. :-)
No, wait. I =will= be sad ... because I've already done the difficult parts in Blender):
http://www.unet.univie.ac.at/~a8603365/bo105.jpeg (20kB)
I've hacked a fgfs package together that you can unpack in the Aircraft directory. It allows to fly the helicopter with a modified j3cub 'aero': fgfs --aircraft=bo105
http://www.unet.univie.ac.at/~a8603365/bo105.tar.gz (27kB)
There's still a lot to do: many details, glass windows, interior, texture, better animation, ... as it is now, you can see the landscape through the window holes. :-/
m.
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