Hi Maik,
I know it's a little early for my question, but I am writing a FG
Flying Tutorial and want to add a chapter about heli flying.
Would you mind sending me a couple of lines describing how to handle a
heli? The only information I got, is the FLY II manual and I do not
know, how good it is.

TIA,
Carsten

 
Maik Justus schrieb:
> Hello Erik,
> 
> I tried to add animation for separate blades, but I
> failed. (The 
> animation file seemed to me that it is possible,
> but...).
> 
> The helicopter model is working, but I am still
> debugging. I use two 
> different approaches, one more analytical and one more
> numerical, and my 
> aim is, that both result in (nearly) the same flight
> behavior. Up to 
> now, they differ in some details, more than I can
> understand. And I 
> don't know which approach is wrong, maybe both.
> 
> And some garbage collection on the source and some
> documentation is 
> missing...
> 
> Some other details are missing, but they are not
> necessary for the first 
> version.
> 
> 
> Maik
> 
> 
> 
> Erik Hofman schrieb:
> 
> > Maik Justus wrote:
> >
> >> Hi Melchior,
> >>
> >> meanwhile I am using your bo to fly with fg, but I
> have a problem. My 
> >> flight model puts out the flapping angle and the
> incidence angle for 
> >> every blade, so I wanted to animate the 4 blades
> separately. But if i 
> >> rotate a blade separately ("blatt1" .... "blatt4"), I
> see no rotating 
> >> in the 3D view. If I rotate "rotor", the complete
> rotor (incl. 
> >> blades) is rotated. I supposed the "blatt1"..."blatt4"
> to be the 
> >> blades and "rotor" to be the rotor head, but it seems,
> that "rotor" 
> >> is the complete rotor; but what are
> "blatt1"..."blatt4"?
> >
> >
> > Maik,
> >
> > Since Melchior is away for some time, but he sent me
> the model of the
> > B�lkow to include in the base package in case you got
> the helicopter 
> > model ready before he gets back.
> >
> > I did look at the animation file and it looks like he
> didn't add 
> > animation for separate blades yet.
> >
> > In case you are creating your own modifications to the
> animation file, 
> > you have to animate every blade by itself because they
> don't share a 
> > single rotation axis ...
> >
> > Erik
> >
> >
> > _______________________________________________
> > Flightgear-devel mailing list
> > [EMAIL PROTECTED]
> >
> http://mail.flightgear.org/mailman/listinfo/flightgear-devel
> >
> 
> 
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