Obviously FG supports alpha channels in textures used for 3D objects like trees but is the same true for ground textures?
i.e. Can FG do multitexturing (blend two textures together based on an alpha channel)? Thanks Paul _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
