Paul Surgeon writes:
> Obviously FG supports alpha channels in textures used for 3D objects like 
> trees but is the same true for ground textures?

Yes, that should be supported.  It's more a function of the texture,
not where/how it is drawn.

> i.e. Can FG do multitexturing (blend two textures together based on
> an alpha channel)?

Currently, plib does not support multi-textureing, so as a result we
do not either.  It's possible to mix in arbitrary opengl code with
plib so multitexturing is possible, but not necessarily clean or easy
(?)

Someone in the past submitted multitexturing patches to plib, but they
were rejected for some unfortunate reason.

Curt.
-- 
Curtis Olson   HumanFIRST Program               FlightGear Project
Twin Cities    curt 'at' me.umn.edu             curt 'at' flightgear.org
Minnesota      http://www.flightgear.org/~curt  http://www.flightgear.org

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