Paul Surgeon writes: > Obviously FG supports alpha channels in textures used for 3D objects like > trees but is the same true for ground textures?
Yes, that should be supported. It's more a function of the texture, not where/how it is drawn. > i.e. Can FG do multitexturing (blend two textures together based on > an alpha channel)? Currently, plib does not support multi-textureing, so as a result we do not either. It's possible to mix in arbitrary opengl code with plib so multitexturing is possible, but not necessarily clean or easy (?) Someone in the past submitted multitexturing patches to plib, but they were rejected for some unfortunate reason. Curt. -- Curtis Olson HumanFIRST Program FlightGear Project Twin Cities curt 'at' me.umn.edu curt 'at' flightgear.org Minnesota http://www.flightgear.org/~curt http://www.flightgear.org _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
