Obviously FG supports alpha channels in textures used for 3D objects like trees but is the same true for ground textures?
i.e. Can FG do multitexturing (blend two textures together based on an alpha channel)?
Not yet. I've been playing a bit with the idea to make the water textures semi transparent and draw the cloud layers at the same, but negated altitude to create a reflection effect.
I've done just very limited testing and didn't get it working at that point.
Erik
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