On Sat, 8 Nov 2003 09:30 am, [EMAIL PROTECTED] 
wrote:
> Message: 8
> Date: Sat, 8 Nov 2003 00:08:30 +0000
> From: David Luff <[EMAIL PROTECTED]>
> Subject: Re: [Flightgear-devel] Some thoughts and ideas (LONG)
> To: FlightGear developers discussions
>         <[EMAIL PROTECTED]>
> Message-ID: <[EMAIL PROTECTED]>
> Content-Type: text/plain; charset=US-ASCII
>
> Paul Surgeon writes:
> > On Friday, 7 November 2003 06:39, Nick Coleman wrote:
> > > I disagree with this assessment.  I think lower spec machines
> > > should be able to run a _flight_ sim and shouldn't be excluded
> > > just for the sake of eyecandy.
> >
> > I don't for a minute think that lower speced machines should be
> > excluded but it would be nice to cater for higher end machines as
> > well. This is where one can have low poly models and configurable
> > options to remove eye candy just like other sims have. For instance
> > a slider that sets the amount of 3D objects you want to be able to
> > see from zero to max with several levels in between.
>
> I see no conflict at all between eye candy and frame rates as long as
> it's all user configurable.

Totally agree,
Nick


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