Is there any documentation on the binary scenery file format and how 
FlightGear/SimGear renders the terrain?

I've searched through all the docs and have not found anything.
And no the doxygen docs are not helping me at all - doxygen does not explain 
the logic used in the terrain rendering.

Is it a tile based sim?
Is it using regular grid or irregular grid model?

I presume that one can tie ground texture co-ords to vertices's in FG 
otherwise the aerial photos I have seen in FG would not be possible.

Paul


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