Thanks, that helps a bit. Paul
On Saturday, 8 November 2003 15:07, Norman Vine wrote: > Paul Surgeon writes: > > Is there any documentation on the binary scenery file format and how > > FlightGear/SimGear renders the terrain? > > > > I've searched through all the docs and have not found anything. > > The scenery docs are a little skimpy but maybe this will help get you > started < outdated but still essentially correct > > http://www.flightgear.org/Docs/Scenery/SceneryGeneration/SceneryGeneration. >html > > as far as the binary format goes the best doc is probabably the source > SimGear / simgear / io / decode_binobj.cxx and sg_binobj.hxx > It is a very straightforward binary representation of our earlier ASCII > format which was *very* similar to a subset of the WaveFront .obj 3D format > http://astronomy.swin.edu.au/~pbourke/geomformats/obj/ > > HTH > > Norman > > _______________________________________________ > Flightgear-devel mailing list > [EMAIL PROTECTED] > http://mail.flightgear.org/mailman/listinfo/flightgear-devel _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
