John Barrett wrote:
At the moment, I'm planning to build in my own socket classes to handle the
net connections, as they are designed to handle multiple connections in a
polling environment -- unless someone can point me at existing code in FG /
SimGear / PLib thats up to handling multiple socket instances with
reasonably low overhead ?

Take a look at plib/src/net.


From the README in that directory:

This is a C++ library for making networked games.
It includes event-driven channels, support for
buffering and pipelining, a monitor server for remote
telnet admin, and binary messages.

HISTORY

Initial work by Dave McClurg <[EMAIL PROTECTED]>
This library is based on from a high-performance
internet server architecture for Python called Medusa.
  http://www.nightmare.com/medusa/medusa.html
Added binary messages and PLIB naming conventions


Erik



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