At the moment, I'm planning to build in my own socket classes to handle the net connections, as they are designed to handle multiple connections in a polling environment -- unless someone can point me at existing code in FG / SimGear / PLib thats up to handling multiple socket instances with reasonably low overhead ?
Take a look at plib/src/net.
From the README in that directory:
This is a C++ library for making networked games. It includes event-driven channels, support for buffering and pipelining, a monitor server for remote telnet admin, and binary messages.
HISTORY
Initial work by Dave McClurg <[EMAIL PROTECTED]> This library is based on from a high-performance internet server architecture for Python called Medusa. http://www.nightmare.com/medusa/medusa.html Added binary messages and PLIB naming conventions
Erik
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