----- Original Message ----- From: "Norman Vine" <[EMAIL PROTECTED]> To: "FlightGear developers discussions" <[EMAIL PROTECTED]> Sent: Sunday, November 09, 2003 11:58 AM Subject: RE: [Flightgear-devel] Multiplayer -- wire protocol implementation
> John Barrett writes: > > From: "Norman Vine" <[EMAIL PROTECTED]> > > > > > PLib/src/net is a 'reasonably' efficient implementation of using > > > polling in a multiple connection environment :-) > > > > Guess I have enuf to do the server framework and initial handshake between > > client and server > > Might want to ask any questions or solicit ideas over on the PLib list as > this Library has been used before in somewhat similar 'online' gaming apps :-) > I think between the http network module and the other modules that actually move a/c data, I've got enough to get the basics in place -- my next question will be "how do I add an a/c instance to the current scene and keep it updated" but I can likely dig that out of the other multiplayer modules _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel