----- Original Message ----- 
From: "Norman Vine" <[EMAIL PROTECTED]>
To: "FlightGear developers discussions" <[EMAIL PROTECTED]>
Sent: Sunday, November 09, 2003 11:58 AM
Subject: RE: [Flightgear-devel] Multiplayer -- wire protocol implementation


> John Barrett writes:
> > From: "Norman Vine" <[EMAIL PROTECTED]>
> >
> > > PLib/src/net is a 'reasonably' efficient implementation of using
> > > polling in a multiple connection environment :-)
> >
> > Guess I have enuf to do the server framework and initial handshake
between
> > client and server
>
> Might want to ask any questions or solicit ideas over on the PLib list as
> this Library has been used before in somewhat similar 'online' gaming apps
:-)
>

I think between the http network module and the other modules that actually
move a/c data, I've got enough to get the basics in place -- my next
question will be "how do I add an a/c instance to the current scene and keep
it updated" but I can likely dig that out of the other multiplayer modules


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