David Megginson <[EMAIL PROTECTED]> said: > Jim Wilson writes: > > > So then what would happen if you artificially introduced resistance at the > > same time (near zero velocity) in a manner similar to a partially applied > > parking brake? > > The problem is that if the landing gear produces opposing forces or > moments that are too great, the plane starts moving or turning in the > opposite direction. They have to exactly balance for the plane to > stand still. >
That's what I got out of Jon's earlier post. I don't think I'm asking the right question (and I probably won't this time either :-)). Can't we bring in some sort of damping factor that would just render the aircraft stuck at very small velocities, but would still allow it to become unstuck if a great enough force was applied? A sort of automatic parking break that gets applied gradually starting at 0.01 fps and slower. The current brake seems to do a good job of holding most aircraft still. Rather being something that is "realistic" I'm thinking about some arbitrary value that would be derived through trial and error by the modeler. My apologies for the stupid questions. Needless to say I've just barely scratched the surface only having really studied a specific portion of the YASim code when playing with the p51. Best, Jim _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
