Paul Surgeon writes: > Detail textures help but I they are not the answer. > What is needed is new terrain rendering engine. :D > > I'm sure there will be protesters but this "polygonal" looking scenery is not > very nice in my opinion. Yes it works but it doesn't even begin to resemble > real life scenery. > > Out of curiosity has anyone ever used TerraScene? > (synthetic scenery generation app for Fly! and Fly!2) > > http://www.geocities.com/surgptr/images/5-1-4-Zoom1.jpg > http://www.geocities.com/surgptr/images/tahoe02.jpg > http://www.geocities.com/surgptr/images/tahoe03.jpg > > What were your impressions of TerraScene besides the scenery footprint?
It would certainly be interesting to support this sort of scenery approach. The big challenge would be to first code up a set of supporting code to do all the texture paging and management. With that in place, you could overlay these sorts of textures over the FlightGear irregular terrain mesh. Regards, Curt. -- Curtis Olson HumanFIRST Program FlightGear Project Twin Cities curt 'at' me.umn.edu curt 'at' flightgear.org Minnesota http://www.flightgear.org/~curt http://www.flightgear.org _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
