Oliver C. wrote:
> Couldn't we load the whole data into RAM before?
> 1 GB Ram are cheap today.

It's not nearly that simple.  If you want to draw something on the
screen, it has to get into the video card's memory at some point
during the frame.  Even 256MB Übercards are going to thrash* with a
1GB texture set.  You end up being limited by the DMA bandwidth over
the AGP bus, which is much lower than the memory bandwidth of the DDR
SDRAM on the card (for lots of reasons, including the need to transfer
higher mipmaps that wouldn't be sampled by the actual texturing
operation).

Andy

* In this context, thrash means having to swap textures many times
  each frame.  It's a performance condition exactly analagous to
  virtual memory thrashing via disk swap.

Andy



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