On Tuesday 02 December 2003 18:15, Curtis L. Olson wrote:

> > Ok, do you know any good documentation and information about this
> > particular real time rendering topic.  That doesn't mean that i will
> > write such an engine, but i just want to read the basic stuff so
> > that i know what i am talking about. ;)
>
> I would recommend doing a net search for CLOD (continuous level of
> detail) and ROAM (I forget what that stands for.)  There are a lot of
> spiffy demos out there.  However, there are some non-trivial issues in
> taking a chunk of demo code and making it work for the entire world.
> Most demos just handle a small fixed area.  You need to consider
> paging terrain data in/out, paging textures in/out, and making your
> chunks of data fit seamlessly together in the context of your CLOD
> algorithm.
>
> You could always start out by doing a small fixed area in FlightGear
> and work on some of the more complex issues later.  These things never
> get developed all at once, and the issues are large enough that a
> patient, step by step approach will probably be needed.
>

OK, I will take a closer look at these CLOD and ROAM documents.
Thank you.

Best Regards,
 Oliver C.



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