On Tuesday 02 December 2003 18:15, Curtis L. Olson wrote: > > Ok, do you know any good documentation and information about this > > particular real time rendering topic. That doesn't mean that i will > > write such an engine, but i just want to read the basic stuff so > > that i know what i am talking about. ;) > > I would recommend doing a net search for CLOD (continuous level of > detail) and ROAM (I forget what that stands for.) There are a lot of > spiffy demos out there. However, there are some non-trivial issues in > taking a chunk of demo code and making it work for the entire world. > Most demos just handle a small fixed area. You need to consider > paging terrain data in/out, paging textures in/out, and making your > chunks of data fit seamlessly together in the context of your CLOD > algorithm. > > You could always start out by doing a small fixed area in FlightGear > and work on some of the more complex issues later. These things never > get developed all at once, and the issues are large enough that a > patient, step by step approach will probably be needed. >
OK, I will take a closer look at these CLOD and ROAM documents. Thank you. Best Regards, Oliver C. _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
