> Hof Markus wrote: > > IMHO this could not be right! > > Example: you fly a turn at low bank angle lets say 5°, so you will need no > > (or very less) aileron to hold the bank. (aileron = 0) > > but at 5° Bank you have to use rudder to fly a correct(!) turn, and > > rudder=aileron/ 2 = 0/2 = 0 != rudder needed.
> As soon as the ailerons go to zero, the rudder should normally go to zero as > well. The rudder does *not* make the airplane turn, and you should not hold > any rudder at all in a normal turn once the bank is established -- the > rudder merely compensates for adverse yaw from the ailerons (which isn't all > that serious in most modern, general-purpose planes). That said, some > aircraft do need a bit of top or bottom rudder to keep the ball centred at > any given bank angle, but that's not to turn the plane, just to compensate > for adverse yaw in the bank. Likewise, you may need to use some aileron to > keep the plane from levelling out or overbanking, and in that case, you > *may* need a bit of rudder as well, if the ailerons cause any adverse yaw. I'm not sure of this, but I think you are right! I'll think about. I tried on A320 to fly turn at 25°BNK an ball was never centered! even if BNK did'nt change. Anyway: to keep the ball centered, as you said, I'll need a rudder due to adverse yaw (and maybe some other things :)) ). I just want to write rudder functions (components in flight modell) to keep the ball centered. I think the best way to get an error for trigger functions is to take accel. of y-axis and keep it to 0. The trigger holds accel-y-axis to 0, and so the ball should always be centered? what do think about? markus _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel