> > > If anyone finds it let me know, otherwise with algorithms are suitable
> > > for generating a set of not to ordered 3d points? 
> 
> This is a *large* field :-)
> Should find some stuff to get you started here
> http://dynamo.ecn.purdue.edu/~ebertd/texture/ebert/
> 
> The whole package needs a complete rewrite at somepoint,  but I have 
> not thought it worthwhile doing until we can take advantage of on card
> proceedural texturing and this will require a substantial addition to PLib.

Thanks, that's actually similar to what I was considering.

Chris.


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