Or just have a command that creates an object at a certain point with a certain velocity vector and orientation.
Josh


Erik Hofman wrote:

Andy Ross wrote:

Running it under a separate "FDM" handler is something that the C++
code just doesn't support yet, though. It's probably not hugely
difficult to make work, though.



Thinking about:


1. inherit the main FDM's moments and forces
2. transpose them to the appropriate location.
3. Use that as the initial values for your ballistic FDM.

Erik

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