There will always be a place for a 2D instrument panels For Instructor panels and as the texture for flat 3D panels
What we mean, Norman, is using the 2D animation-support code instead of the 3D animation-support code. The 3D animation code can still animate a perfectly flat panel if that's what you want, and on my computer, at least, the performance is considerably better.
The 2D and 3D animation codes work almost exactly the same way -- the XML configuration syntax transfers over with only a few minor changes. There's really no advantage at all to keeping around the 2D code, except for maintaining legacy instruments until people have time to rewrite them (and supporting text displays, until I have a couple of hours free to add text to the 3D animation code).
All the best,
David
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