On Saturday 28 February 2004 12:25, David Megginson wrote: > Lee Elliott wrote: > > I really want 2D instruments for fdm development & testing. > > > > Fine if it's disabled by default, but it's a quick and easy way to both > > get accurate real-time display of data and control the various system > > parameters... > > I'm curious -- what, exactly, do you mean? Do you have up simple text > instruments to display properties? If so, you'll be able to do that just > as easily with the 3D code as soon as it supports text. > > > All the best, > > > David
I use a lot of simple text display instruments, primarily for the mini-panel, to display data, and often combine this with browsing the property tree as well. I figured that it probably wouldn't be too difficult to create 3D instruments that do the same thing, at least once I'd set up a 'template' instrument I could adapt, but can I still control things from a 3D instrument? For example, I've started using a text AP speed control instrument that lets me switch between kias and mach speed hold, and change the appropriate AP settings - that is the target kias/mach. Similarly, I've been playing around with different AP alt-hold modes and have set up another text instrument that lets me switch between them. I've gone for text instruments in the hope that it would have the lowest overhead - no textures apart from the simple background colouring and nothing to animate. Ultimately though, I agree that the aim has got to be for a 3D cockpit, with 3D instruments, for proper flying. LeeE _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
