I think it is 32MB. I don't think it is a texture issue since the frame rate goes up 
when I pan away. I might try switching to the lowres scenery textures and see whether 
that makes a difference.

Richard

> -----Original Message-----
> From: David Megginson [mailto:[EMAIL PROTECTED]
> Sent: 27 February 2004 2:38 pm
> To: FlightGear developers discussions
> Subject: Re: [Flightgear-devel] 2D EFIS Instrument
> 
> 
> Richard Bytheway wrote:
> 
> > I noticed that the new 3D instruments on pa28-161 causes my 
> frame rate to
> > drop to low single digits (2-3 fps) (Windows 2000, Cygwin, 
> Celeron 600,
> > GeForce2MX). Panning the view so that the instruments are 
> not in view
> > brings it back up to about 20fps. I cannot remember what I 
> got with the
> > 2D instruments though.
> 
> How much texture memory do you have?  For the current 3D 
> instruments, I used 
> the very large textures from the 2D instruments (the ones for the 
> high-resolution 2D Cessna 172SX panel).  Those are mostly 
> 256x256 each, I 
> think, and so they use a *lot* of texture memory (the 
> Attitude Indicator 
> alone has four of them) -- it's not enough to hit my 32MB 
> GeForce2Go, but 
> still, a lot. Also, I'm not starting at KSFO -- the 
> structures around there 
> also use up a lot of texture memory.  If you have only 16MB 
> of texture 
> memory on your card, you'll probably be in trouble.
> 
> It will be an easy matter to shrink the 3D instrument 
> textures to 128x128 or 
> even 64x64.  If it's a texture-memory problem, you'd see the 
> same thing with 
> the 2D or the 3D code.
> 
> 
> All the best,
> 
> 
> David
> 
> 

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