Curtis L. Olson wrote:

> David Megginson wrote:
>
> > Whether it goes in the release or not is up to Curt, but it looks
> > great, and I notice from the screenshots that your framerate stayed
> > the same.
>
>
> On IRC Fred mentioned that they didn't look correct from above.  Let's
> see if he can track down the problem before the official release ... I'm
> trying to roll out the next pre release tonight.

I discovered since then that I started FG with --disable-clouds (!)
With --enable-clouds, it is ok. This property ( /environment/clouds/status )
seems to be only tested on clouds drawn below the viewer.

So to make it short, it seems to work ok. What this change does not address
yet is the fact that we can see the ground over overcast layer through the
exhaust beam of the hunter. I can try to look at this tonight and cure the
--disable-clouds to really disable clouds.

Cheers,
-Fred



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