Melchior FRANZ wrote:
> * Jim Wilson -- Sunday 28 March 2004 18:07:
> > FWIW I don't think prop disks and plumes (as they are being done now)
are
> > worth the extra cost. Is there any problem with ignoring this
particular
> > issue for now, or can the triple pass be a separate command line
option?
>
> FWIW I think that this bug has to be fixed, but also that it should be
> a render option.
>
> http://perso.wanadoo.fr/frbouvi/flightsim/fg-multip-off-2.jpg
I am leaning to a 4 level quality choice :
0 - actual state : clouds are making holes in mountains when seen from
below,
translucent surfaces are making hole in clouds underneath.
1 - clouds are blended with mountains
2 - translucent aircraft surfaces are blended with clouds but with
problem with underlying 3d static objects ( clouds between the
propeller
disc and 3d objects are not seen )
3 - total correctness
Perhaps 2 and 3 can be collapsed with no extra cost. There is already a
property to enable or disable the extra work. I will add quality on
rendering soon.
-Fred
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