Frederic Bouvier wrote

> Curtis L. Olson wrote:
> 
> > David Megginson wrote:
> >
> > > Whether it goes in the release or not is up to Curt, but it looks 
> > > great, and I notice from the screenshots that your 
> framerate stayed 
> > > the same.
> >
> >
> > On IRC Fred mentioned that they didn't look correct from 
> above.  Let's 
> > see if he can track down the problem before the official 
> release ... 
> > I'm trying to roll out the next pre release tonight.
> 
> I discovered since then that I started FG with 
> --disable-clouds (!) With --enable-clouds, it is ok. This 
> property ( /environment/clouds/status ) seems to be only 
> tested on clouds drawn below the viewer.
> 
> So to make it short, it seems to work ok. What this change 
> does not address yet is the fact that we can see the ground 
> over overcast layer through the exhaust beam of the hunter. I 
> can try to look at this tonight and cure the --disable-clouds 
> to really disable clouds.
> 
> Cheers,
> -Fred
> 

The exhaust plume of the Hunter is a crude simulation - using a nearly
transparent material. Perhaps there's a better way of simulating the
exhaust?

Regards

Vivian Meazza



_______________________________________________
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Reply via email to