Frederic Bouvier wrote
> Curtis L. Olson wrote: > > > David Megginson wrote: > > > > > Whether it goes in the release or not is up to Curt, but it looks > > > great, and I notice from the screenshots that your > framerate stayed > > > the same. > > > > > > On IRC Fred mentioned that they didn't look correct from > above. Let's > > see if he can track down the problem before the official > release ... > > I'm trying to roll out the next pre release tonight. > > I discovered since then that I started FG with > --disable-clouds (!) With --enable-clouds, it is ok. This > property ( /environment/clouds/status ) seems to be only > tested on clouds drawn below the viewer. > > So to make it short, it seems to work ok. What this change > does not address yet is the fact that we can see the ground > over overcast layer through the exhaust beam of the hunter. I > can try to look at this tonight and cure the --disable-clouds > to really disable clouds. > > Cheers, > -Fred > The exhaust plume of the Hunter is a crude simulation - using a nearly transparent material. Perhaps there's a better way of simulating the exhaust? Regards Vivian Meazza _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
