On 4/1/04 at 9:18 AM Curtis L. Olson wrote:
>Andy Ross wrote: > >>Norman Vine wrote: >> >> >>>I see that you removed gamemode support :-( >>> >>>This means that Windows users only have 'slow' windowed >>>mode available now. :-( >>> >>> >> >>Is game mode support actually configurable? I looked around, and >>couldn't find a way to enable this stuff short of hacking at the >>source code. I just assumed it was dead code. >> >>Remember, the point here is that glut (and thus game mode) is going >>away RSN in favor of a hopefully saner and more portable API. We can >>add it back if you can show me how to use it. >> >> > >Hi Andy, > >What "game mode" does in X11 is open up FlightGear full screen with no >window system decorations. This is critical if you are using FG as an >image generator, especially if you are doing multiple projectors like this: > > http://www.flightgear.org/~curt/WrightSim/ > >Under Win32, it sounds like this mode yields a noticable performance >improvement. > Under windows, --enable-fullscreen enables a fullscreen, undecorated window at the current selected resolution, and --enable-game-mode does the same but with a very low resolution, feels like 640 x 480, possibly 800 x 600. It's the undecorated part that I like - flying at night with the lights out the light emitted from windows decorations is very noticable. That's one downside to LCD monitors as well - they aren't quite as dark as CRTs for night flying. Cheers - Dave _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
