Curtis L. Olson wrote:

> Andy Ross wrote:
>
> >Are you sure you're not using "full screen" mode, which does pretty
> >much the same thing?
> >
> >
>
> Well, at least with "windowmaker", --enable-fullscreen leaves a window
> with decorations, although it does fill up the screen (minus the
> decorations.)  It's my perception that different window managers (and
> different OS's) do not always act exactly the same here.
>
> Maybe there is a better way to do this, but right now,
> --enable-game-mode is the only thing I've seen that consistantly opens
> up a full screen window with no WM decorations.
>
> >Regardless, I think this is back.  It was wrapped inside a stale ifdef
> >(GLUT_WRONG_VERSION) which no longer exists.  But I misread the sense
> >of the test (#ifndef, not #ifdef) and assumed it was dead.  There was
> >also some WIN32 code in there to pick up current desktop settings,
> >which I didn't include because it was commented out and I can't test
> >it anyway.
> >
> >
>
> Thanks for the quick fix.

The current game mode ( I mean the code Andy resurrect ) is totally useless
for me : less than a frame every 3 seconds, in 640x480 resolution, and
the image tinted in blue. --enable-fullscreen give me correct image at
1600x1200 and about 30 fps.

-Fred



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