Frederic Bouvier wrote:

> Frederic Bouvier wrote:
>
> > Curtis L. Olson wrote:
> >
> > > Andy Ross wrote:
> > >
> > > >Are you sure you're not using "full screen" mode, which does pretty
> > > >much the same thing?
> > > >
> > > >
> > >
> > > Well, at least with "windowmaker", --enable-fullscreen leaves a window
> > > with decorations, although it does fill up the screen (minus the
> > > decorations.)  It's my perception that different window managers (and
> > > different OS's) do not always act exactly the same here.
> > >
> > > Maybe there is a better way to do this, but right now,
> > > --enable-game-mode is the only thing I've seen that consistantly opens
> > > up a full screen window with no WM decorations.
> > >
> > > >Regardless, I think this is back.  It was wrapped inside a stale
ifdef
> > > >(GLUT_WRONG_VERSION) which no longer exists.  But I misread the sense
> > > >of the test (#ifndef, not #ifdef) and assumed it was dead.  There was
> > > >also some WIN32 code in there to pick up current desktop settings,
> > > >which I didn't include because it was commented out and I can't test
> > > >it anyway.
> > > >
> > > >
> > >
> > > Thanks for the quick fix.
> >
> > The current game mode ( I mean the code Andy resurrect ) is totally
> useless
> > for me : less than a frame every 3 seconds, in 640x480 resolution, and
> > the image tinted in blue. --enable-fullscreen give me correct image at
> > 1600x1200 and about 30 fps.
>
> Last update : if I use "--enable-game-mode --bpp=32" instead of
> --enable-game-mode alone, I have a good picture and very good framerate
> at 640x480 ( steady 60fps ).

It is even better than that: if I use a standard --geometry option ( say
1024x768 or 800x600, instead of 1280x960 ) it display the game mode in that
resolution.

-Fred



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