Frederic Bouvier wrote:

> Curtis L. Olson wrote:
>
> > Andy Ross wrote:
> >
> > >Are you sure you're not using "full screen" mode, which does pretty
> > >much the same thing?
> > >
> > >
> >
> > Well, at least with "windowmaker", --enable-fullscreen leaves a window
> > with decorations, although it does fill up the screen (minus the
> > decorations.)  It's my perception that different window managers (and
> > different OS's) do not always act exactly the same here.
> >
> > Maybe there is a better way to do this, but right now,
> > --enable-game-mode is the only thing I've seen that consistantly opens
> > up a full screen window with no WM decorations.
> >
> > >Regardless, I think this is back.  It was wrapped inside a stale ifdef
> > >(GLUT_WRONG_VERSION) which no longer exists.  But I misread the sense
> > >of the test (#ifndef, not #ifdef) and assumed it was dead.  There was
> > >also some WIN32 code in there to pick up current desktop settings,
> > >which I didn't include because it was commented out and I can't test
> > >it anyway.
> > >
> > >
> >
> > Thanks for the quick fix.
>
> The current game mode ( I mean the code Andy resurrect ) is totally
useless
> for me : less than a frame every 3 seconds, in 640x480 resolution, and
> the image tinted in blue. --enable-fullscreen give me correct image at
> 1600x1200 and about 30 fps.

Last update : if I use "--enable-game-mode --bpp=32" instead of
--enable-game-mode alone, I have a good picture and very good framerate
at 640x480 ( steady 60fps ).

-Fred



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