--- Jon Berndt <[EMAIL PROTECTED]> wrote:
> > I may be a little slow (monday morning here),  but that does not
> tell me
> > anything.  We are talking about agl not the center of gravity.
> > Is that the confusion?
> 
> I'm not sure, but let me jump in here with a somewhat related
> comment. Like
> I've said before, the FDM naturally solves the rigid body equations
> of
> motion using the CG of the aircraft as a point of importance. At
> least for
> JSBSim we always will know where the CG location is in lat/long/alt.
> The FDM
> can _derive_ where any other point is located. This is important
> since the
> CG moves, and it can cause small problems when trying to link up the
> FDM and
> the visual model (hence the VRP "solution").
> 
> When it comes to AGL (Above Ground Level) we can report the AGL of
> the CG
> above the local ground elevation. We can (and any FDM can) report the
> AGL of
> any point on the aircraft, for that matter. So, the hard part is
> deciding
> where the point of importance is on the aircraft. Apparently, YASim
> uses the
> landing gear point of contact (?) -- arguably a point of importance
> at
> landing. We (JSBSim) use the CG -- arguably a point of importance for
> the
> FDM (since we measure gear contact points) from the CG, and depending
> on
> whether the gear are retracted or extended.
> 
> For trimming on-ground the AGL value needs to be iterated on until
> the
> lowest point of the aircraft has a positive AGL value.

Not really.  Trimming iterates on altitude and theta until the landing
gear are deflected just the right amount to hold the aircraft up.


 I'd have to
> think
> about this whole thing a bit more to figure out a logical potential
> solution, and I won't have time to do that for the moment, but I'll
> throw in
> my $0.02 to this discussion as it progresses.  It would be nice to
> simplify
> things a bit.
> 
> Jon
> 
> 
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> 
> 


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