Andy Ross writes: > Is SDL something we want to commit to?
FWIW - I don't see what this gets us but ..... since we are now agnostic as pertains to the lowlevel OpenGL initialization routines I don't see why the choice of OpenGL toolkit used couldn't just be an option i.e. since all of the pertinent routines are supposedly hidden in the 'misnamed' fg_os.cxx file the underlying toolkit could be a compile time option. < this module has *nothing* to do with the OS involved i.e there is no #include <windows.h> :-) > IMHO It would be a mistake to get rid of one dependency by just replacing with another Norman _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
