Dave C. wrote:

> Right.  The relevant code from FGPropulsion is:
>
>       PowerAvailable =
Engines[i]->Calculate(Thrusters[i]->GetPowerRequired());
>       Thrusters[i]->Calculate(PowerAvailable);
>       vForces  += Thrusters[i]->GetBodyForces();  // sum body frame forces
>       vMoments += Thrusters[i]->GetMoments();     // sum body frame
moments
>
> Presently, the turbine model ignores PowerRequired and returns
pounds-force.
> The Piston and Electric models use PowerRequired and return horsepower.

I think this is fixable - are you working on it? If not, I might take a
quick try at it.

Jon


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