> I hope you can texture it from 3DS because when I
> converted it to AC3D the file went from 120K to 1.2 meg
> and wound not reduce in size.I dont know if this has to do
> with any LOD structures you may have created.
I think 3DS uses binary to store the data while AC3D uses ascii. That may
explain why the file is huge after conversion.
> Did you
> intend converting it to texture it??.
I can apply the textures in 3D Studio. To be honest, I don't have much
experience on doing textures. However, I don't think I will have much
problems "creating" the textures since the logo for various airlines can be
found on Google. =P
Speaking of textures, what format does FlightGear support? Must the textures
size be on the power of 2 (2x2, 4X4, 16X16, 32X32...) or can it be of random
Thanks in Advance,
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