On May 24, 2004 04:54 pm, Durk Talsma wrote:
> Hmm, actually, it's kinda funny. I was originally only confirming your
> observation that ailerons, flaps and spoilers were animating correcty on a
> different system. But your question triggered my curiosity, and I decided
> to explore the 3ds file a litte bit. I found that the objects named
> Elevator01H through Elevator06H didn't exist in the 3ds file I downloaded.
> So I changed the object name in the md11.xml file to remove the trailing
> 'H' and now elevator animation also works on my side. :-) So, you might
> want to check the names of the elevator objects in your model file.
> Remember, since I don't have 3d studio on my computer, the only way to
> examine these files is by dumping them to a console and make use to the
> standard unix tools (grep, cat, less) to make sense out of them. :-)
>
> Well, I hope this gives you a hint at the problem.

Strange.  I thought they are named Elevator01H, Elevator02H, etc.  I will have 
a check again.  Thanks.

> B.t.w. by "trimming", do you refer to the JSBSim ground trimming procedure?
> That's fixed on my system now, and should traverse its way into flightgear
> soon.
The trimming I used in the last E-mail was referring to the elevator trimming.

By the way, how come the spoilers-position-norm and speedbrake-position-norm 
properties aren't used?  What is the difference between the two anyway?

Regards,
Ampere

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