On May 24, 2004 04:54 pm, Durk Talsma wrote: > Hmm, actually, it's kinda funny. I was originally only confirming your > observation that ailerons, flaps and spoilers were animating correcty on a > different system. But your question triggered my curiosity, and I decided > to explore the 3ds file a litte bit. I found that the objects named > Elevator01H through Elevator06H didn't exist in the 3ds file I downloaded. > So I changed the object name in the md11.xml file to remove the trailing > 'H' and now elevator animation also works on my side. :-) So, you might > want to check the names of the elevator objects in your model file. > Remember, since I don't have 3d studio on my computer, the only way to > examine these files is by dumping them to a console and make use to the > standard unix tools (grep, cat, less) to make sense out of them. :-) > > Well, I hope this gives you a hint at the problem.
Strange. I thought they are named Elevator01H, Elevator02H, etc. I will have a check again. Thanks. > B.t.w. by "trimming", do you refer to the JSBSim ground trimming procedure? > That's fixed on my system now, and should traverse its way into flightgear > soon. The trimming I used in the last E-mail was referring to the elevator trimming. By the way, how come the spoilers-position-norm and speedbrake-position-norm properties aren't used? What is the difference between the two anyway? Regards, Ampere _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel