I wouldn't like to see FlightGear becoming the swiss knife of everybody's need.
That's a bit exaggerated - it wasn't meant that way, there are some very specific requirements that I tried to address by offering modular implementation of additional Nasal commands.
This really isn't about extending FlightGear in some dramatic way to make it "the swiss army knife" among flight simulators.
But, of course FlightGear itself seems to be a pretty powerful flight
simulator, that could easily be used for a vast area of applications - of course still aviation related.
Anyway, the suggestions that I've made so far are all based on an idea to extend FlightGear in a way to enable interactive training capablities within FlightGear (http://flitetutor.sourceforge.net).
Also, I can tell from the reactions that I've received so for, that the FliteTutor concept is not perceived as some weird functionality for FlightGear but rather it is perceived as an opportunity for FlightGear.
That's also what I think - event though it is unlikely to implement most of the more advanced within the near future.
As Erik implied already, we are probably talking here only about some _minor_ changes to FlightGear itself, in order to allow some more functionality to be used by Nasal.
I would prefer spending time to modularize even more FG and put
more in SimGear.
I agree, that certainly makes more sense for the project itself, but you folks seem to see all this as too exclusive: "either the one or the other" - right ?
This way, everybody could use the library in their own program for the purpose they wish.
"The library" ? Well, I would generally agree - but trying to do things in Nasal makes that very library necessary at first -either being
directly incorporated into FlightGear or really as an external library.
This would of course be different, IF FlightGear itself featured some basic plugin architecture to be used, THEN one could really easily write your own extensions -regardless of any limitations that might exist in the available scripting language implementation.
By the way, the addition of a plugin architecture has pushed all major flight simulators tremendously forward, I don't even mention stuff like Microsoft's FS, but I suggest to have a look at X-Plane: Since the author added support for basic plugins, there are numerous projects to interface with X-Plane, some of them concentrating on multiplayer stuff - others on specific things like integrated preflight-support.
Also, the matter regarding the requests of numerous users to add combat support to FlightGear (respectively SimGear) could really be addressed by offering some kind of generic plugin interface to the underlying subsystems - I am pretty sure, there are many projects that would like to be directly incorporated into FlightGear.
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