David Megginson  wrote

> Sent: 26 July 2004 18:34
> To: FlightGear developers discussions
> Subject: Re: [Flightgear-devel] Tried the Spitfire
> 
> 
> Andy Ross wrote:
> 
> > But, since you only *have* one selectable tank, that's 
> basically the 
> > same thing; the engine is supposed to die when the bottom tank runs 
> > out.  Am I misunderstanding the problem?
> 
> I think he might want some sputtering for a couple of 
> seconds.  From reading 
> accident reports, sometimes the engine does just stop cold, though.
> 

I think I would expect an engine running out of fuel to rapidly lose power
and wind down, not stop abruptly as it would if you opened the magneto
switches. I have to say that is based on motor racing rather than aviation
experience. Haven't tried it while airborne, and intend to avoid it if at
all possible.

A nice-to-have anyway, although I think I could fix it if we agree that we
want to go down that route. Very definitely low on the list of priorities.

Slightly higher would be the suggestion that out-of-fuel should not be
terminal though, since pilot error can end up with a full tank not connected
to the engine. In real life - reconnect - problem solved (or nearly). So far
as I can see that is not an option in our sim. 

Regards

Vivian  



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