David Megginson wrote > Sent: 26 July 2004 18:34 > To: FlightGear developers discussions > Subject: Re: [Flightgear-devel] Tried the Spitfire > > > Andy Ross wrote: > > > But, since you only *have* one selectable tank, that's > basically the > > same thing; the engine is supposed to die when the bottom tank runs > > out. Am I misunderstanding the problem? > > I think he might want some sputtering for a couple of > seconds. From reading > accident reports, sometimes the engine does just stop cold, though. >
I think I would expect an engine running out of fuel to rapidly lose power and wind down, not stop abruptly as it would if you opened the magneto switches. I have to say that is based on motor racing rather than aviation experience. Haven't tried it while airborne, and intend to avoid it if at all possible. A nice-to-have anyway, although I think I could fix it if we agree that we want to go down that route. Very definitely low on the list of priorities. Slightly higher would be the suggestion that out-of-fuel should not be terminal though, since pilot error can end up with a full tank not connected to the engine. In real life - reconnect - problem solved (or nearly). So far as I can see that is not an option in our sim. Regards Vivian _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d