On Wednesday 04 August 2004 15:12, David Culp wrote: > > I have plans (but very little time unfortunately) to add a property to the > scenario file that will trigger the creating of an AIAircraft after a > specified elapsed time, or periodically at a specified rate. This will be > an inprovement, but it still requires that the scenario be determined at > startup, and not interactive during the sim run. > > Durk's traffic scheduler creates the AIAircraft according to a schedule, so > new instances of AIAircraft are created during the sim run, however I don't > think this scheduler is set up to allow a user to trigger the creation of > an AIAircraft using a key-stroke.
That's pretty much correct. I didn't design the traffic manager with that idea in mind. Right now, the way I see it is that Dave's scenarios and my traffic files should be able to work more or less independantly in creating traffic. Whereas David's scenario files allow for a very precise simulation of specific aircraft, the traffic manager generated traffic should become a more or less easy way to fill the skies with "believable" traffic. > > To create AIAircraft interactively will require a new module, and it will > require that the newly created instance be given enough information to have > a model and a fightplan. > To the best of my knowlegde, at the moment it is not possible to interactively create traffic without creating either a) a traffic file (see $FGROOT/data/Traffic for an example) or b) creating a scenario. Cheers, Durk _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d