On Tue, 10 Aug 2004 20:26:17 +0100 Lee Elliott <[EMAIL PROTECTED]> wrote: > > How many polys are you using for the signboard? I'm guessing that > you're just using one and have it double-sided.
Nah, then it'd be infinitely thin, and look too weird. They're 2"/5cm thick. > I think you'll either > have to use two single-sided rectangles for it and apply appropriate > front and back textures to each of the rectangles or, as the vertex > count would be the same as for two rectangles, you could actually > consider using a cube for the board. That's what I did (an extruded plane, actually). I would like to have double-sided ones available; but there are 16000 foot commercial runways out there, and suddenly you're looking at needing (15*14)/2 signs, minus a few that would never happen (e.g. "1" on one side, "1" on the other). It's only one mesh model, of course; but assigning textures, uvmapping, and writing the file, over and over again, to get a kajillion files, gets really boring. Although wait a second . . .provided the black edges are uvmapped to a portion of the texture that's definitely not written with a numeral in any of the texture files, it's probably OK to create additional ones by doing nothing more than replacing the texture file names with a script. Maybe I'll try that tonight. -c -- Chris Metzler [EMAIL PROTECTED] (remove "snip-me." to email) "As a child I understood how to give; I have forgotten this grace since I have become civilized." - Chief Luther Standing Bear
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