Erik Hofman wrote: > Vivian Meazza wrote: > > > AC3D seems to add the material colour to the texture > > No, it's OpenGL that does this. With everything related to modeling you > have to take into account the possibilities and requirements of OpenGL, > and not that of your 3d modeler program.
To be exact, it is PLIB that sets the texture environment to GL_MODULATE. It has the effect of ***multiplying*** the material color with the texture colors. So, if you set a black color (0,0,0), it would stay black because 0 * X = 0. If you want your texture unmodified by the material color, set it to white (1,1,1). The only way to have a emissive effect on an object is to set an emissive material color ( for example white ) and modulate it with the texture : black in the texture -> black on object, yellow in the texture -> emissive yellow on the object. -Fred _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
