|
on ATI it works fine but you have to have at least
geforce fx or ATI 9xxx card on other cards it doesn't work
The question is: do you need this?
----- Original Message -----
Sent: Thursday, August 26, 2004 2:06
PM
Subject: Re: [Flightgear-devel] shaders
for flightgear
Roman Grigoriev wrote:
Sorry for many messages but I have some problem with my
e-mail and fgfs-devel mailing list :-)
Hi guys!
OpenGL 2.0 formally announced and GLSL will be a part of it. so I'm
thinking about translating my NVIDIA vertex and fragment programs that works
with flightgear to GLSL. What do you think abput it?
Now I have aerial perspective scattering light lobes trail smokes rain
snow runway and town lights and VBO that works with flightgear.
But here there is one main problem if you haven't FX class hardware you
can't see this ))). I have 5950 so there is no problem here ;-)
Feel free to e-mail me
Thanx in advance
Bye
What's the compatibility and fps hit for non-nvidia and older nvidia
graphics cards if GLSL is implemented?
- Matevz
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