Roman Grigoriev wrote:
Sorry for many messages but I have some problem with my
e-mail and fgfs-devel mailing list :-)
Hi guys!
OpenGL 2.0 formally announced and GLSL will be a part of it. so
I'm thinking about translating my NVIDIA vertex and fragment programs
that works with flightgear to GLSL. What do you think abput it?
Now I have aerial perspective scattering light lobes trail
smokes rain snow runway and town lights and VBO that works with
flightgear. But here there is one main problem if you haven't FX class
hardware you can't see this ))). I have 5950 so there is no problem
here ;-)
Feel free to e-mail me
Thanx in advance
Bye
What's the compatibility and fps hit for non-nvidia and older nvidia
graphics cards if GLSL is implemented?
- Matevz
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