On Sunday 29 August 2004 13:36, Matevz Jekovec wrote:
> >Oops - forgot. There is a scaling anim function already in FG and objects
> > can certainly be scaled based on values in the property tree, so it
> > should be possible to do it with Nasal.
> Looking at ufo aircraft, there should be transparency animation
> implemented as well (depends on speed in ufo object).
> - Matevz
That's the blend function I referred to in the first posting:)
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