Patches for FlightGear and SImgear (CVS) available
http://awiebe.blogdns.net/download/patches/flightgear.patch
http://awiebe.blogdns.net/download/patches/simgear.patch
These patches were created using "cvs diff -u"
The patches should be applied before you build and will only work on
Mac OS X because if you apply this patch on Linux or Windows it won't
be able to find the headers again :)
What needs to be done is something like this
if (defined("macintosh") {
#include <OpenGL/gl.h>
}
else {
#include <GL/gl.h>
}
Can you tell that I don't program in C? :)
On Sun, 14 Nov 2004 04:01:56 -0500, [EMAIL PROTECTED]
<[EMAIL PROTECTED]> wrote:
> >
> Arthur,
>
> > I have built FlightGear on Mac OS X. After a LOT of trial and error
> > building SimGear and FlightGear without the X11 SDK.
> >
>
> Great!
>
> > It seems all that needed to be done was change GL/gl.h and GL/glu.h in
> > all the source files which contained those includes to OpenGL/*.
> >
>
> I was really concerned why I could build without these Gl errors and
> you couldn't on mac os x so I did some research
>
> I have open GL headers in
>
> /System/Library/Frameworks/OpenGL.framework/Versions/A/Headers
>
> and
>
> /System/Library/Frameworks/AGL.framework/Versions/A/Headers
>
> If I do a 'grep -r "GL" * from ./src/flightgear/src, I get (among other
> things)
>
> FDM/.deps/MagicCarpet.Po: /FlightGear/fgdev9.6/include/GL/gl.h \
> FDM/.deps/MagicCarpet.Po:
> /System/Library/Frameworks/OpenGL.framework/Headers/gl.h \
> FDM/.deps/MagicCarpet.Po:/FlightGear/fgdev9.6/include/GL/gl.h:
> FDM/.deps/MagicCarpet.Po:/System/Library/Frameworks/OpenGL.framework/
> Headers/gl.h:
> FDM/.deps/UFO.Po: /FlightGear/fgdev9.6/include/GL/gl.h \
> FDM/.deps/UFO.Po:
> /System/Library/Frameworks/OpenGL.framework/Headers/gl.h \
> FDM/.deps/UFO.Po:/FlightGear/fgdev9.6/include/GL/gl.h:
> FDM/.deps/UFO.Po:/System/Library/Frameworks/OpenGL.framework/Headers/
> gl.h:
> FDM/Balloon/.deps/BalloonSim.Po: /FlightGear/fgdev9.6/include/GL/gl.h \
> FDM/Balloon/.deps/BalloonSim.Po:
> /System/Library/Frameworks/OpenGL.framework/Headers/gl.h \
> FDM/Balloon/.deps/BalloonSim.Po:/FlightGear/fgdev9.6/include/GL/gl.h:
> FDM/Balloon/.deps/BalloonSim.Po:/System/Library/Frameworks/
> OpenGL.framework/Headers/gl.h:
>
> Ouch! It turns out I have a GL directory in fgdev9.6/include that
> contains:
>
> /FlightGear/fgdev9.6/include] ima% ls -l Gl
> total 32
> -rwxrwxr-x 1 ima staff 232 14 Dec 2002 gl.h
> -rwxrwxr-x 1 ima staff 26 14 Dec 2002 glext.h
> -rwxrwxr-x 1 ima staff 24 14 Dec 2002 glu.h
> -rwxrwxr-x 1 ima staff 23 14 Dec 2002 glut.h
>
> Yes, they're nearly two years old! Maybe that's why I could build and
> you couldn't? 8-(
>
> The real headers are:
>
> [Four-Computer:frameworks/opengl.framework/headers] ima% ls -l gl*
> -rw-r--r-- 1 root wheel 124202 12 Sep 2003 gl.h
> -rw-r--r-- 1 root wheel 200923 12 Sep 2003 glext.h
> -rw-r--r-- 1 root wheel 294 12 Sep 2003 gliContext.h
> -rw-r--r-- 1 root wheel 47720 12 Sep 2003 gliDispatch.h
> -rw-r--r-- 1 root wheel 16259 12 Sep 2003 glu.h
> -rw-r--r-- 1 root wheel 2597 12 Sep 2003 gluContext.h
> -rw-r--r-- 1 root wheel 2242 12 Sep 2003 gluMacro.h
>
> The AGL headers are:
>
> ls -l /System/Library/Frameworks/AGL.framework/Versions/A/Headers
> total 248
> -rw-r--r-- 1 root wheel 16716 13 Sep 2003 agl.h
> -rw-r--r-- 1 root wheel 889 13 Sep 2003 aglContext.h
> -rw-r--r-- 1 root wheel 71046 13 Sep 2003 aglMacro.h
> -rw-r--r-- 1 root wheel 1244 13 Sep 2003 aglRenderers.h
> lrwxr-xr-x 1 root wheel 56 25 Jan 2004 gl.h ->
> /System/Library/Frameworks/OpenGL.framework/Headers/gl.h
> lrwxr-xr-x 1 root wheel 64 25 Jan 2004 gliContext.h ->
> /System/Library/Frameworks/OpenGL.framework/Headers/gliContext.h
> lrwxr-xr-x 1 root wheel 65 25 Jan 2004 gliDispatch.h ->
> /System/Library/Frameworks/OpenGL.framework/Headers/gliDispatch.h
> -rw-r--r-- 1 root wheel 4327 13 Sep 2003 glm.h
> lrwxr-xr-x 1 root wheel 57 25 Jan 2004 glu.h ->
> /System/Library/Frameworks/OpenGL.framework/Headers/glu.h
>
> When I remove this GL directory in fgdev9.6/include and rebuild, I get:
>
> Making all in tests
> source='est-epsilon.c' object='est-epsilon.o' libtool=no \
> depfile='.deps/est-epsilon.Po' tmpdepfile='.deps/est-epsilon.TPo' \
> depmode=gcc3 /bin/sh ../depcomp \
> gcc -DHAVE_CONFIG_H -I. -I. -I../src/Include
> -I/Users/ima/Desktop/FlightGear/fgdev9.6/include -g -O2 -D_REENTRANT
> -c `test -f 'est-epsilon.c' || echo './'`est-epsilon.c
> est-epsilon.c:11:19: GL/glut.h: No such file or directory
> est-epsilon.c: In function `main':
> est-epsilon.c:15: error: `GLfloat' undeclared (first use in this
> function)
> est-epsilon.c:15: error: (Each undeclared identifier is reported only
> once
> est-epsilon.c:15: error: for each function it appears in.)
> est-epsilon.c:15: error: parse error before "a"
> est-epsilon.c:17: error: `a' undeclared (first use in this function)
> est-epsilon.c:22: error: `t' undeclared (first use in this function)
> make[1]: *** [est-epsilon.o] Error 1
> make: *** [all-recursive] Error 1
>
> Sound familiar?
>
> So yes, it sounds like your patch is something needed for mac os x,
> either that or symlinks in ./include/GL to point to the real headers
> 8-) Just kidding, the patch is a MUCH better idea. Chalk it up to apple
> having non-standard locations for the opengl header files.
>
> I don't know where I came up with the idea of creating a GL directory,
> but there you go, it's there so go figure... I guess I 'll be getting
> rid of it as soon as your patch is ready.
>
> > What needs to be done is to make a patch that include GL/* on other
> > systems but OpenGL/* on Mac OS X. I believe this would make compiling
> > SimGear and FlightGear on Mac OS X pain less.
> > I had to make, make clean, make again in order to find all the
> > problems. A patch is coming!
> >
> > So, next I'll be making a Mac OS X package of FlightGear, and make a
> > double-clickable application for it.
>
> Sounds cool! Like I think I mentioned, I believe someone else on the
> list did this at one time. I don't remember if there were any gotchas
> to look out for that he (Jonathan?) found while building this clickable
> app for mac os x.
>
> Sorry for the confusion. Thanks for catching this error for mac os x!
>
> Ima
>
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--
<Arthur/>
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